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When a star appears on the court, I simply move towards it and press the L button. When I fill my gauge to at least a third, I can use the Zone Shot. These are pretty much the exact same thing though Special Shot has more flair and power.Īs I play a match, I build up my energy gauge using Star Shots (shots performed from the star spots on the court,) and Charge Shots, which is just holding down the button to charge the swing. In Aces, you can KO your opponent with the new Zone Shot and Special Shot. There are the five basic shots - topspin, lob, slice, flat, and drop shot - as well as new shot types that play into the pseudo-fighting-game style of play.
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Mario Tennis Aces‘ gameplay follows the series formula established back on the Nintendo 64 to great effect.
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Also, it’s how I unlock the different - and occasionally stunning - tennis courts for use in free play.
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Overall, the mode to me is nothing more than an extensive tutorial teaching not only how to play the game, but how to play it well. I demolish the final set of challenges, including the predictable and underwhelming final boss battle. It doesn’t seem like the biggest deal until it’s the tenth time in a row you’ve done it.Įventually, it ceases to be a bother for me because, by the time I’m gunning for the final Power Stone, my tennis game is absolute fire. Instead, I have to watch as Mario gains some XP, exit out of the challenge, and then select it again. I can quit in the middle of a match, but if I lose, I can’t just restart the challenge right away. Some of these challenges feel absolutely unfair and Adventure Mode lacks a quick restart feature that could make the journey far less arduous. In Adventure Mode, prepare to lose often. It’s just a shame that, due to a single missing feature, this adventure can be absolutely aggravating. Even the challenges I hate the most - ones where I must hit the ball so my opponent can’t return it - prove beneficial to my development. It’s occasionally frustrating, but it absolutely makes me a better player. Some are simple matches against the computer, others are mini-games where I have to rack up a certain number of points before time runs out or I run out of tries. These tests come in the form of several different types of games. I don’t very much see any massive gains from leveling Mario up throughout it, but my tennis game does improve noticeably with each challenge I conquer. While it is an RPG, it really doesn’t need to be. Right away, I am thrust into this tennis-based RPG where a mythical tennis racket has enslaved Luigi, Wario, and Waluigi, and it’s up to me as Mario to retrieve five Dragon Balls Power Stones to break the spell and defeat Lucien, the aforementioned evil racket. The Adventure Mode, central to pre-release hype for the game, is the centerpiece of the experience. Mario Tennis Aces starts in a way I don’t expect. And while Mario Tennis Aces is unequivocally a better game than its past few entries, it’s still not everything it could be. Really, this series has only one direction to go from here and that’s up. Mario Tennis Open is fine for what it is, but Mario Tennis Ultra Smash was an absolute low point for the franchise and the sport’s appearance in Mario Sports Superstars didn’t exactly raise the bar. While we would eventually make a celebrated return to the greens of the Mushroom Kingdom in Mario Golf: World Tour, subsequent tennis titles have been less than a Grand Slam. Anticipated sequels for Golf and Tennis were no-shows on the DS and Wii. But that’s when things started to take a turn. This continued early into the Wii era, where we got quick follow-ups to the latter two games. The N64 brought us Mario Tennis and Golf, but it was on the next system where we got the best versions of both those games, as well as Mario Superstar Baseball and the so-good-it-has-to-make-a-return Super Mario Strikers. One of the reasons the Nintendo GameCube is my absolute favorite home console to date is that was when Mario sports titles absolutely exploded.
